Thursday, 13 October 2011
Thursday, 29 September 2011
Sunday, 11 September 2011
I am designing a computer program that a student flat can
set up by networking their computers together. The program will measure the
power usage of an individual’s room and compare it with his/her flat mates.
I got the idea from doing research in the holidays. Because I
live in a hall of residence I was restricted to only taking power readings from
within my room, to get a broader range of facts I also tested in some friends
rooms. Without trying it became slightly competitive. Therefore I plan to make
my interface a competition within the flat, which will therefore force the
students to lower their energy consumption. There will be a points system that will record
power usage and can compare daily, weekly and monthly power consumption. This point
system will fuel the natural competitive nature that everyone has and to add to
this there will also be a rewards system.
I plan to keep the design of my interface really simple and straight
forward, the design will be clean and logical. Specific information will be available
but only if the user wants to see it, otherwise the interface will only show
basic, yet informative, symbols and colours.
Friday, 12 August 2011
Written Discription
This is the anti-distraction tool. It has been primarily designed to appeal to the sense of touch but also stimulates hearing. The idea of this object is to play with it without thinking about it, the surfaces stimulate a person’s touch sense and by using this they will not get distracted by wandering hands when they are doing other things such as reading or surfing the internet.
My original intention was to create something that a person could keep in their pocket and play with. However through research and testing I found the pocket to be too restricting. So now the object has been designed to simple and comfortably fit in ones hand.
Instruction
The anti-distraction tool is very easy to use, all you need to do is hold it in your hand while you’re doing something else. Try holding it in different ways, feel all the sides and surfaces. But most importantly, don’t think about it, just let your hand wander.
Object Development
| Failed attempts at trying to fix the metal between to pieces of wood for a clean look, the metal kept snapping. |
| Test concept with a thick piece of metal to play with, had an alright sound but received mixed responses to the fact it had sharp edges was good or bad. |
| Small prototype with aluminum as the metal, made a nice sound but the object was too small. |
Sunday, 24 July 2011
Interactive object written discription
The interactive object I plan to make will be designed specifically for the sense touch. I plan to do this by eliminating all other senses from being used when the object is being used so as it is a pure touching experience. I have noticed that even when people are sitting in class or just doing every day things, their hands always seem to be fiddling with things that they are not even thinking about, whether it be a pen, a cell phone or even a bit of paper. So I want to create something that a person would play or fiddle with subconsciously. For example, the user would play with it while it was in their pocket when they are using a computer, or watching TV. The object will obviously have to be small and it will have many different surfaces, edges and moving parts to keep the user interested, but without them noticing. I am hoping that by correctly deigning this object the person using it will get excited by the idea that they have just been using this object without noticing and in turn that it has helped them keep on task rather than letting their hands wander and get distracted.
Object development and research
Have tried all sorts of thicknesses, surfaces and shapes. The best at the moment is the one in the photo directly above. It is thin and has a variety of surfaces on it that are stimulation to touch. although some of the other designs have some aspects that i might use also. During our feed back session people seemed to prefer the objects in the top two photos because the smoother edges are nicer to touch and run your finger over.
Monday, 18 July 2011
Mind Map for studio 3
Objects Brought For Studios 1 & 2
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